API Reference in Game Maker Studio 2

So there you are – coding up a new particle system for your game. For some reason, the particles in the new system are always black, despite your best efforts. Perhaps you’re misinterpreting the parameters to part_type_color_rgb() in that they’re not 0-1 inclusive but 0-255 inclusive. Using your pro-level Google-foo, you find yourself at a […]

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