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Daily Archives: October 3, 2017

Shader for dynamic sprite outlines in Game Maker Studio 2

2D Outline Fragment Shader

While cooking up a new feature for our forthcoming title, Dungeon Rustlers, we thought it may be handy to denote some enemies as special. These “special enemies” drop extra loot but how could we render them differently for the user to easily tell they should be prioritized? Applying an outline, or stroke, to the sprite […]

Posted byrob@zimventures.comOctober 3, 2017Posted incoding, GameMaker

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