API Reference in Game Maker Studio 2

So there you are – coding up a new particle system for your game. For some reason, the particles in the new system are always black, despite your best efforts. Perhaps you’re misinterpreting the parameters to part_type_color_rgb() in that they’re not 0-1 inclusive but 0-255 inclusive. Using your pro-level Google-foo, you find yourself at a […]

The Game-Dev Rustlers

Twenty years ago (!) I was hanging out in the college computer lab, reading a book about which assembly registers to twiddle to put the graphics card into direct mode. Crap. Another Blue Screen. Enter one lab monitor, Derrick Schommer (@everydaydrinker), asking me what I was doing to continually keep crashing Windows. Upon learning that I […]

Python List Comprehension

I’ll be honest, until recently, Python list comprehensions were avoided at all cost. They seemed confusing and akin to a ternary if statement gone horribly amuck. Readability of a list comprehension is tricky because there is no delimiter to segment the various elements (modify, loop, filter logic). Simply put… A list comprehension generates a new list […]

Mr. Freeze

As mentioned in the last post, I was looking into creating a simple solution for incremental backups. As I start hosting more websites, I’ll need to ensure reliable backups are available at various time frequencies. Some hosted sites are so infrequently updated, a monthly backup is all that’s needed. Others, would benefit from hourly point-in-time snapshots in addition to the […]

Software Tool Ideas

During the course of working, I often find myself looking for a software tool to perform a specific task. Sometimes there’s one that fits the bill, other times, there is room for improvement. Lately, two areas have presented an opportunity for a new tool to be created. HTTP Load Generation Lately I’ve been working with DPDK […]

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