GameDev Detour & Year In Review
We’ll return to the regularly scheduled GameDev programming in January. Most of December was spent on a detour. The detour was to help make my life a bit easier. Actually…a lot easier.
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We’ll return to the regularly scheduled GameDev programming in January. Most of December was spent on a detour. The detour was to help make my life a bit easier. Actually…a lot easier.
Read moreSprint 4 took a little bit of an unexpected detour. I started working on adding some core features to the room system. Notably, transition effects between rooms. After the room transitions were functioning I took a brief detour to add some 2D lighting to the game.My goal is to start working on The
Read moreThe third sprint of Zixel is in the books and went by quickly!In just one week, I was able to tackle:
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