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Daily Archives: December 12, 2017

Occlusion in GameMaker Studio 2

Occlusion Shader in Game Maker Studio

The latest Zimventure, Dungeon Rustlers, is a video game that I’ve been co-developing with my friend Derrick Schommer. We used Game Maker Studio 2 for the development platform. It has many useful features and one in particular we’ll talk about today: custom shaders. In Dungeon Rustlers, I wanted the player to still be able to […]

Posted byrob@zimventures.comDecember 12, 2017Posted incoding, GameMaker, Video Games
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