lolrus
Build The Tool You Need. Introducing: lolrus
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Build The Tool You Need. Introducing: lolrus
Read moreWe’ll return to the regularly scheduled GameDev programming in January. Most of December was spent on a detour. The detour was to help make my life a bit easier. Actually…a lot easier.
Read moreSprint 4 took a little bit of an unexpected detour. I started working on adding some core features to the room system. Notably, transition effects between rooms. After the room transitions were functioning I took a brief detour to add some 2D lighting to the game.My goal is to start working on The
Read moreThe third sprint of Zixel is in the books and went by quickly!In just one week, I was able to tackle:
Read moreThroughout my career, I’ve held several positions as a software engineer. When developing an in-house solution, the “Build vs. Buy” argument was always a hot topic.Why pay a developer “X” dollars to build a feature that “Y” developers already built? Shell out the cash, and move on, right? Even be
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