A deep dive into the architecture behind the Chiptune Challenge -- a year-long 8-bit music competition featuring daily song releases, multi-tier voting, Discord authentication, bracket tournaments, and 12 unique monthly themes.
We’ll return to the regularly scheduled GameDev programming in January. Most of December was spent on a detour. The
detour was to help make my life a bit easier. Actually…a lot easier.
Sprint 4 took a little bit of an unexpected detour. I started working on adding some core features to the room system.
Notably, transition effects between rooms. After the room transitions were functioning I took a brief detour
to add some 2D lighting to the game.My goal is to start working on The
Throughout my career, I’ve held several positions as a software engineer. When developing an in-house solution,
the “Build vs. Buy” argument was always a hot topic.Why pay a developer “X” dollars to build a feature that “Y” developers already built? Shell out the cash, and move on, right?
Even be
Sprint 2 is in the books! The second sprint of this project was focused on developing a custom tilemap system.
Every 2D engine needs a way to render tile-based artwork. For my engine (Zixel) I not only wanted to support tilemaps and
tilesets, but also have a custom in-game editor. This post will det