So there you are – coding up a new particle system for your game. For some reason, the particles in the new system are always black, despite your best efforts. Perhaps you’re misinterpreting the parameters to part_type_color_rgb() in that they’re not 0-1 inclusive but 0-255 inclusive. Using your pro-level Google-foo, you find yourself at a […]
Category Archives: GameMaker
My Favorite Paid Subscription Tools
Running Zimventures there are several tools which I used to manage and run the business. Below is a collection of the websites and tools which I use that are valuable enough to actually pay for. Some of the sites and tools offer a free version as an introductory tier, which is perfect for you to […]
2017 Year In Review
It’s been a busy 2017 here at Zimventures. On the business side, there were some new opportunities, completed projects, successes, and failures. On the personal side, it was another year of learning, experimenting, playing, new experiences, and so much more. Here’s a quick rundown of the crazy adventure otherwise known as 2017. 2017 Ventures Mr. […]
Occlusion in GameMaker Studio 2
The latest Zimventure, Dungeon Rustlers, is a video game that I’ve been co-developing with my friend Derrick Schommer. We used Game Maker Studio 2 for the development platform. It has many useful features and one in particular we’ll talk about today: custom shaders. In Dungeon Rustlers, I wanted the player to still be able to […]
Shader for dynamic sprite outlines in Game Maker Studio 2
While cooking up a new feature for our forthcoming title, Dungeon Rustlers, we thought it may be handy to denote some enemies as special. These “special enemies” drop extra loot but how could we render them differently for the user to easily tell they should be prioritized? Applying an outline, or stroke, to the sprite […]